Riddles:    

Purchasing this skill with 10 MP will give you a +1 to your base % chance to know a riddle (see "Formula" for each Ridldle Difficulty Rating).

 

Maximum purchases ----- : 20.

Modification-Point Cost - : 10.

 

How Riddles Work:    

Using the following information, the Game Master will set every Riddle's Difficulty Rating:

 

Riddle Difficulty Ratings:            Formula (base % chance to know a riddle):

 

50-100 -- : Common:     

                   Formula - : Wisdom = your base % chance to know it a riddle.

                   Legend -- : Fireside riddles you hear at an inn, or a campfire.

 

101-150 - : UnCommon:     

                   Formula - : Wisdom ÷2 (round down) = your base % chance to know it a riddle.

                   Legend -- : Riddles discovered etched into a gravestone, or a tomb door.

 

151-200 - : Rare:     

                   Formula - : Wisdom ÷4 (round down) = your base % chance to know it a riddle.

                   Legend -- : Riddle given by an enemy

                                      A wise man offers you a quest, containing one or more riddles to help.

 

201+ ----- : Legendary:     

                   Formula - : Wisdom ÷10 (round down) = your base % chance to know it a riddle

                   Legend -- : Sphinx, Jahtha, or a great being giving you a riddle.

 

Note:

Every time you spent 10 Modification-Points, you will gain a +1 added to your base % chance.

 

Example:

If the Game Master sets a Difficulty Rating of 90 on a riddle being asked, those who can attempt to answer the Riddle will roll their % dice. A roll of 90+ = Correct answer is known.

 

 

 

 

MPC: Modification-Point Cost.